![]() Part of the reason to play games is the difficulty, so naturally going for the highest possible difficulty is usually preferred for experienced players. ![]() This rule can apply to some Japanese games too (such as Nier, which has some enemies on hard that regenerate health faster than you can deal damage).įor some examples of games where this is true, we have: Old Doom (Nightmare is a joke difficulty, adding respawning enemies into a game about ammo attrition), Call of Duty (Veteran is bullshit), Titanfall 2, Bioshock Infinite (1999 mode, though honestly hard is still a big annoying jump from normal, and 1999 mode isn’t much harder), God of War (hardest difficulty has enemies engage Devil Trigger for insanely high health, and they can’t be launched anymore), Diablo 3 (Inferno, on release), Torchlight 2, Mass Effect 2 ( here is a forum post outright mentioning the rule), Gears of War, Batman Arkham Series (turning off counter indicators is fine, but damage is way too high and enemies have way too much health), Uncharted, Spec Ops: The Line, Serious Sam, System Shock 2, Far Cry, FEAR, and Metro 2033. For the rule to apply, there need to be at least 2 harder difficulties above normal (Normal/Hard/Hardest applies, Easy/Normal/Hard does not), and the hardest difficulty needs to not be unlockable, or playable through some type of NG+. There are exceptions, such as Doom 2016, Doom Eternal, Halo (except 2), Quake 1, STALKER (hardest difficulty reduces the health of all humans), or Starcraft. ![]() This is a rule I usually abide by for western games.
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